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THE USE OF VR/AR/MR TO IMPROVE PERFORMANCE IN SPORTS

Virtual reality, augmented reality and mixed reality are establishing themselves in a society which is becoming ever more accustomed to the use of new technologies for entertainment, consumption or information.

PRE-SEASON DESIGN: THE INFLUENCE OF INITIAL RESULTS ON A TEAM’S FINAL RANKING

One of the first decisions a club’s coaching staff must take is the design of pre-season training.

PRE-SEASON. GETTING READY TO SHAPE THE PHYSICAL FITNESS OF PLAYERS

The objective of the pre-season is to seek the best individual and collective physical fitness of the team before beginning the competition.

THE ADVANTAGE OF PLAYING AT HOME

The advantage of playing at home in football is a widely studied and recognised phenomenon.

SMALL-SIDED GAMES IN FOOTBALL. ARE ADAPTATIONS THE SAME FOR PROFESSIONAL PLAYERS AND AMATEURS?

Small-sided games (SSG) are very common training tasks for any team.

APPLYING THE PRINCIPLES OF JOHAN CRUYFF TO DATA SCIENCE

With such an ambitious goal, the Barça Innovation Hub has presented its research at this year’s world-renowned MIT Sloan Sports Analytics international conference.

EVALUATION OF THE INTERNAL LOAD IN FOOTBALL: FROM THEORY TO PRACTICE

The development of elite sports has meant that players are constantly exposed to higher training loads, busier competition schedules and shorter rest periods.

ISOMETRIC STRENGTH OF THE POSTERIOR CHAIN: ITS IMPORTANCE IN FOOTBALL AND HOW TO MEASURE IT

In football, hamstring injuries have been shown to account for up to 37% of muscle injuries.

NORDIC HAM CURLS DO NOT IMPROVE SPRINTING PERFORMANCE

The hamstring muscle is very important in sports such as football. Not only because this muscle is key to sprinting, but also because hamstring muscle injuries are the most frequent kind of injuries.

MAXIMUM DEMAND SCENARIOS IN POSITIONAL PLAY: ARE THEY EQUALLY REPLICATED ACROSS ALL POSITIONS?

Players’ conditional response during competition, for example, distance covered at a run, has traditionally been described using the average value covered during a half or full game.